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Mario kart wii custom character models
Mario kart wii custom character models








mario kart wii custom character models

The final versions of Bowser's multiplayer variants (those with filenames ending with *_4.szs) still use this model as well (as they also have the same darker shading). This makes the hair in the back of the head have a dark thin line in it, as it is merging with the upper part of the texture a little bit.īowser originally had darker shading around the limbs, the interior of his shell and its spikes. In the unused variant, the texture mapping mode for the hair and body is set to Repeat (in the final version it's set to Mirror). A few polygons were added in the final version so that it looks slightly more rounded.

mario kart wii custom character models

The shorter arms and darker shading imply that this early model was originally ported from Peach and Daisy's biker outfit, as they do have these features as well.Īlthough hard to notice, the back of the neck in the unused version is completely flat. The early version has more prominent vertex coloring, resulting in it having darker shading.The hair bang as well as the hair in the upper part in the back of the head both have less polygons in the early version.Rosalina has shorter arms in the early version.This code will also display early character animations in some cases: For everything else, it is assumed they're identical between the early and final versions.Īctivate the code below and enter a VS Race / Time Trial / Battle to see these models in-game. In this article, only the elements (model files, textures, etc.) and characteristics that are different from the used characters will be documented. Some of the early "_2" vehicles found in /Race/Kart/ also contain early character models. Said low poly model also seems to contain polygon differences. In the case of these 3 vehicles, her low poly model uses an earlier 64圆4 texture (the final version uses a 32圆4 variant). This is present on all her unused vehicles except on the Standard Bike M, Sugarscoot and Zip Zip. Curiously, Daisy's early low poly model ( model_lod) is identical to the high poly version ( model), resulting in her T-posing when replaced in-game when the camera gets far enough from her.Add the following characters: Daisy (it uses the default TEV/Shader apparently, has polygon differences), Donkey Kong (DK's feet oversight is in almost all model variants (save those used for single player)) and Toadette.










Mario kart wii custom character models